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Agent workspace · creative tooling

Blockwright.

Bring coding agents into Minecraft. Direct a build, inspect its geometry, and iterate toward a usable schematic.

Agent tooling / graphics / validation
  • Python
  • NumPy
  • Java
  • Fabric
  • Minecraft
My contribution
Built the in-game studio, local agent runtime, Python geometry toolkit, game-derived material data, and artifact verification pipeline.
Project stage
Personal toolchain · private repository
Stellar Star 002 · schematic render

The brief stays in the build’s thread.

Give the agent a brief, a reference image, or terrain context from the game. It can write geometry code, inspect renders, and revise the build in the same thread. The Studio keeps the model, design intent, tool activity, and subsequent versions together, with steering and queued follow-ups while work is running.

Build brief · in-game Studio

An independent review, tied to the build.

The versioned schematic and its verification record stay attached to the conversation. Choose a separate model for a fresh, read-only visual review. Structural checks and mechanical tests are reported separately; GameTest evidence binds to the exact artifact and test bytes, keeping each claim traceable to the delivered build.

Schematic delivery · independent review

Under the surface

Project overview

  1. 01Brief & references
  2. 02In-game agent thread
  3. 03Programmatic geometry
  4. 04Inspect & revise
  5. 05Verified artifact

Blockwright turns Minecraft building into a conversation with a coding agent. Give it a brief, attach references, and share a build site. The agent writes a Python program in its own workspace, renders the result, examines what it made, and revises it. The output is an actual Litematica schematic, with its history and evidence attached. The ambition is open-ended creative work you can direct—not a catalogue of preset structures.

A workspace for the whole creative loop

The Fabric studio connects to native Codex and Claude runtimes through a local Python daemon. Threads retain their conversations, drafts, build versions, and tool activity. You can steer a running agent, queue the next request, attach an image, or give it a selected area’s terrain and player position. Closing the screen leaves the daemon in charge of the work.

Give the agent tools to see and reason

Python, NumPy, geometry helpers, and exact Minecraft block states give the agent a programmable design space. Blockpedia supplies measured colour and texture information; game-derived geometry includes shaped blocks and transparent materials. Renders and structural checks let the agent inspect the result and make targeted revisions instead of stopping at its first export.

Review the artifact that will actually be delivered

Builds pass registry and structural checks before delivery. Independent visual review runs in a fresh, read-only agent session with a selectable model. Claims about working mechanisms can be checked in an isolated Minecraft GameTest; the evidence binds to the exact schematic and test bytes. Material reports and terrain-fit checks help bridge the gap between a rendered concept and a build you can place.

From this portfolio’s star to a volumetric universe

Stellar Star 002 translates the portfolio’s logo reference into a voxel sculpture. The other examples explore transparent enclosures, industrial sections, orbital structures, and a universe with planets arranged throughout its full volume. These presentation renders use the authored voxel geometry with studio lighting. The turbine and containment array are sculptural designs; their appearance does not imply working machinery.

A design space, not a template library.

Different briefs, the same agent workspace. Each image renders an authored Minecraft build with its actual three-dimensional geometry.

Solar Containment · schematic render
Tidal Engine · schematic render
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